FMOD Project

July 2024               
Sound Design
Audio Engine + Integration

For this demo, I "Re-designed" the sound design of this gameplay sequence using FMOD, the audio engine.

More information below

Resident Evil 7: Biohazard

Re-Sound Design + Audio Engine

The purpose here was to design all the sounds, and perform over them using an audio engine, to make it look like I could have integrated and created the sequence in-engine.

For this project, I wanted to work on very organic, real-time ambiance systems, with many parameters that modulate in real-time (assets, reverb, mix, event blends, automation...) all driven by a large parameter. The dynamic ambiance is a little louder in the mix so that it can be perceived and enhanced.